Consider the following statements regarding the e-sports and gaming ecosystem —
1.In India, PC and console-based e-sports have a larger market share than mobile e-sports due to their prevalence in global tournaments.
2.The revenue streams in the e-sports ecosystem include advertising, media rights, in-game purchases, and sponsorship deals.
3.The ecosystem comprises stakeholders such as players, teams, tournament organisers, streaming platforms, sponsors, and audiences.
Which of the statements given above is/are correct?
Explanation -
Types of E-sports and Gaming Ecosystem
First, mobile esports dominate the Indian market due to accessibility. Games like battle royale and multiplayer strategy formats fall under this category.
Second, PC and console esports, which are more prevalent in global tournaments and require higher infrastructure.
Third, team-based competitive gaming, where structured leagues and franchises operate.
The ecosystem includes players, teams, tournament organisers, streaming platforms, sponsors, and audiences.
Revenue streams include advertising, media rights, in-game purchases, and sponsorship deals.
Explanation -
Types of E-sports and Gaming Ecosystem
First, mobile esports dominate the Indian market due to accessibility. Games like battle royale and multiplayer strategy formats fall under this category.
Second, PC and console esports, which are more prevalent in global tournaments and require higher infrastructure.
Third, team-based competitive gaming, where structured leagues and franchises operate.
The ecosystem includes players, teams, tournament organisers, streaming platforms, sponsors, and audiences.
Revenue streams include advertising, media rights, in-game purchases, and sponsorship deals.